Death_at_Midnight
03-18-2010, 07:06 PM
Greetings all!
All this I'm talking about the new 25th style NFO construction.
For Cobra, I need to have a number of technical personnel. I only have two true (OWN) Techno-Vipers. I'm looking at buying some figures and customizing them into Techno-Vipers. So far the best figure for this, I think, is the Para-Viper without the equipment. He's got like overalls, looks like he can be a mechanic. He's got padding on the elbows and knees.. perfect for when having to work under a car or tank.
On JoeCustoms, someone has done a Techno-Viper based on Tripwire's body. It's well done. I do have two Tripwires I can use, but I have far more Para-Vipers.
So I'm wondering several things: how close I can make a 25th Techno-Viper, but also how much can I deviate off the classic Techno-Viper look with the body armor. I know the helmet will have to be accurate to the classic look. I plan to do resin casting from the helmets I do have. But in your opinion, how off can I be for the figure itself before it becomes something other than a Techno-Viper? Has anyone used other figures for mechanical techs?
All this I'm talking about the new 25th style NFO construction.
For Cobra, I need to have a number of technical personnel. I only have two true (OWN) Techno-Vipers. I'm looking at buying some figures and customizing them into Techno-Vipers. So far the best figure for this, I think, is the Para-Viper without the equipment. He's got like overalls, looks like he can be a mechanic. He's got padding on the elbows and knees.. perfect for when having to work under a car or tank.
On JoeCustoms, someone has done a Techno-Viper based on Tripwire's body. It's well done. I do have two Tripwires I can use, but I have far more Para-Vipers.
So I'm wondering several things: how close I can make a 25th Techno-Viper, but also how much can I deviate off the classic Techno-Viper look with the body armor. I know the helmet will have to be accurate to the classic look. I plan to do resin casting from the helmets I do have. But in your opinion, how off can I be for the figure itself before it becomes something other than a Techno-Viper? Has anyone used other figures for mechanical techs?