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Posts: 905
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Join Date: Feb 2006
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Hello again. Well it looks like people are viewing my post but not replying so I'm not sure what anyone thinks about my game. Perhaps I'm not giving a good description of what it is but its hard to get into specifics without going on and on. Though I believe I did forget to mention that I'm not selling this game but giving it away to anyone who's interested. So let's see what I can do to explain things a little better.
Characters are defined by their Attributes, Skills, Feats which increase as your character gets more experience, though not necessarily combat. You can eliminate individual characters for a more wargame feel by creating one set of stats which can be shared by a number of different joes this way you can have more of a wargame and less of an RPG. Personally I perfer a mixture of both Individual Characters and Shared Stat characters for instance you got your regular Joes and the Greenshirts.
Combat is down with Action Points (AP) where each character gets a number of points per turn which is affected by the Agility Attribute and some Skills and Feats can help increase the number of points you get per turn. Turn based combat is necessary for a table top style of game, since real time is just impratical. AP define everything you do during a turn, whether it be firing a gun, moving, throwing grenades, manipulating you're environment, whatever.
The environment is really what you want to make. Usually I just cut cardboard and make makeshift houses. Also I tape up toilet paper roles and stick branches in them to make makeshift trees. I have a table I usually play on which is rather large, but the floor is just as good or even using levels. Such as a table and the floor underneath. Large tank versus tank battles assisted with aircraft would require a lot of space but if you can manage then go for it.
With a wide variety of Skills, Feats and Character Types each member of your team is capable of providing a different benefit. Characters can range from Bodyguards to Invesitgators to Spec Ops. With some characters their focus may be on Skills or Feats. Usually the Feat characters are more combat oriented whereas Skill Characters as you may guess are not.
Also I'm trying to get in touch with the guy who made the Castle Destro website but the email he has there doesn't get me in touch with him. If anybody knows his email could they get in touch with me? I just want to ask him if I could use some of his pictures in the manual that I'm typing up.
Again if anyone has any questions, comments, suggestions and/or ideas feel free to say so.
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