JoeDios.com Forums  

Go Back   JoeDios.com Forums > Discussion Forums > JoeDioes.com Forum
User Name
Password
Reply
 
Thread Tools Display Modes

Old 03-23-2006, 11:13 AM #11
TheCheznit8
Banned
 
TheCheznit8's Avatar
 
Offline
-->
Posts: 206
TheCheznit8 is on a distinguished road -->
Join Date: Mar 2006
Default

okay, im not going to lie to you, im more interested in the vehicles and weapons part of this game.
Because im building a custom Flagg, It would be cool to somehow use that in a wargame (perhaps against other people's custom and GiJoe vehicles).

ITs an ambitious thought, but I'd get a kick out of having some wargame on a huge board representing the sea and with fleets firing at each other.

Thoughts of world domination are swirling around in my mind
  Reply With Quote

Old 03-23-2006, 12:28 PM #12
Dersham
Veteran
 
Dersham's Avatar
 
Offline
-->
Posts: 905
Dersham is on a distinguished road -->
Join Date: Feb 2006

Send a message via MSN to Dersham
Cool

Quote:
Originally Posted by chaosdjinn
I guess a way to make this truly work in a 3d environment is to adopt a miniatures perspective overlapped with a RPG. If you used the physical measurements such as used in Warhammer, it would make alot of sense in addition to the inherent abilities you've already developed. Transferring your skills/attributes/abilities to the physical nature of combat as in Warhammer would be an amazing synergy.

Imagine rolling for Zartan's chameleon influence in terms of charisma level from an rpg perspective overlapped with the physical ranges used in warhammer (or any other tabletop miniatures game) for weapon range, rate of fire, defense, etc., etc.


Well I did that pretty much. Mind you I haven't really included Zartan's chameleon influence but I'd just give him a Disguise Skill bonus for his inherent physical abilities. Or something like that. Anyway what you've described with using the RPG elements into a physical element is my game to a tee. Except that combat is different, its a little tough to explain without getting into great detail but lets just say that nearly everything is possible within a limit. Each character per turn generates what I call Action Points which they spend to do a multiple amount of different actions which is really the defining point in molding the RPG and wargaming (warhammer if you prefer) elements together.
  Reply With Quote

Old 03-25-2006, 05:04 PM #13
Dersham
Veteran
 
Dersham's Avatar
 
Offline
-->
Posts: 905
Dersham is on a distinguished road -->
Join Date: Feb 2006

Send a message via MSN to Dersham
Default

To those interested, I just created a yahoo group for us Wargaming Gi Joe people where I'll post my rules as well. Just go to yahoo groups and I'm sure you'll be able to find it without any difficulty. I haven't posted the rules yet but join now anyway so we can all keep up with the Wargaming news.

Here's the link
http://games.groups.yahoo.com/group/joewargaming

Last edited by Dersham : 03-26-2006 at 09:51 AM.
  Reply With Quote

The Rules are finished!
Old 03-30-2006, 06:21 PM #14
Dersham
Veteran
 
Dersham's Avatar
 
Offline
-->
Posts: 905
Dersham is on a distinguished road -->
Join Date: Feb 2006

Send a message via MSN to Dersham
Exclamation The Rules are finished!

Okay I finished typing up the rules for my game. You can get it at http://groups.yahoo.com/group/joewargaming there's the site to get it. You'll have to join the group but trust me it'll be worth it. There's a lot of files there but download them all.
  Reply With Quote

Old 04-12-2006, 08:38 PM #15
Dersham
Veteran
 
Dersham's Avatar
 
Offline
-->
Posts: 905
Dersham is on a distinguished road -->
Join Date: Feb 2006

Send a message via MSN to Dersham
Default

Well I know a lot of people view this forum so I hope everyone has been making their way to the site to go get the game. You really should since its the best way for me to distribute the files by you joining the group. Still waiting to get some feedback from those who have had the game available to them. Here's the site again even though it should be right above.

http://games.groups.yahoo.com/group/joewargaming/
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump




Powered by: vBulletin Version 3.0.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Style Design By: vBStyles.com


- JoeDios - Archive - Top